A real-world fantasy RPG

Open the map and choose the next detour

Elchem places blacksmiths, alchemists, resource stops and beast trails around real places. Check what is nearby, pick a route, gather what you need and prepare before the next encounter.

Real-world exploration Elements, recipes and crafting Soldiers, beasts and encounters

The map gives each route a purpose.

Elchem starts with the map in front of you. One route might pass a blacksmith and a resource stop. Another might lead toward an alchemist, an arena, or a beast trail best saved for later.

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What happens on the map

  • Open the map and check the blacksmiths, arenas and trails nearby.
  • Walk the route to collect resources and reach marked encounters.
  • Use recipe books and materials to craft gear, elixirs and upgrades.
  • Prepare soldiers and beasts before taking on harder fights.
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Why the detour matters

Your route changes what you find, what you can craft and which fights feel possible. The fantasy stays tied to the streets and paths you already move through.

Every stop can change the next fight

Choose where to walk, gather what the route offers and use it to prepare your army. Some encounters are worth taking now. Others should wait until your gear, beasts and soldiers are ready.

1

Choose the route

Arenas, blacksmiths, alchemists, training grounds and resource points give each walk a reason to change course.

2

Use what you gather

Materials, recipe books and elemental resources become weapons, elixirs and stronger gear for the fights ahead.

3

Judge the encounter

Soldiers, beasts, gear and elements all shape combat. Some encounters are better saved until your army can survive them.

From map to encounter

A map point becomes a place to prepare

The map points you toward places that feel found: a camp outside the road, a forge worth visiting, or a marked encounter waiting beyond your current route.

✓Map points lead to camps, blacksmiths, arenas and beast trails.
✓Encounters give each walk a threat to prepare for or avoid.
✓Elements shape soldiers, beasts, weapons and equipment.
✓Recipe books turn gathered materials into useful gear.
Example: a camp appears beyond your usual path. You collect ore on the way, prepare your gear, then decide whether to enter the encounter or save your strength.
Official trailer

See the map and the encounters it leads to

The trailer shows map points, creatures, interface screens and the fantasy places Elchem ties to real locations.

What waits past the next stop

Elchem is not only about covering distance. The reward is what you uncover on the route and how those finds change what you craft, equip or fight.

Beast icon

Beasts and rival forces

Some marked fights are worth taking immediately. Others are better left until your soldiers, beasts and gear are ready.

Element icons

Elemental resources

Fire, water, air, earth, thunder and ice shape your soldiers, beasts, weapons and equipment.

Weapons icon

Weapons and gear

Better gear changes which routes feel safe, which encounters feel possible and what you prepare for next.

Recipe icon

Recipe books

A new recipe can make old materials useful and give your next walk a clear target.

Blacksmith icon

Blacksmiths and crafting stops

Useful places like blacksmiths and crafting stops give the map structure, so different routes can lead to different kinds of progress.

Army icon

An army built from the route

Small finds add up. A short route today can become the gear that makes tomorrow's fight possible.

Open the map before your next walk.

See what waits nearby, pick a route, gather what matters and prepare before the next encounter.

View on Google Play